![]() This means that Potentials related to conditions like being spotted or encountering Interception fire are markedly more likely to activate. If she is sighted by a sixth, because the game only cares that the number has changed, it will run another check to see if the Potential activates. If she moves out of sight of one of those enemies, but is then sighted by a fifth again, the game will perform a second activation check for Stage Fright. For example, Dorothy Howard's Personal Potential Stage Fright will be in its "off" state if she is sighted by four or fewer enemies: if she is sighted by a fifth, the game will perform a check to see if the Potential activates. Each time the character meets the conditions during a Movement Phase, the game will check to see if the Potential activates. There are various conditions under which a Potential might activate most have a chance of activating under these conditions and will deactivate if the conditions are no longer met, while a few, such as the "Ultimate" potentials, are guaranteed to activate. Most of the best Potentials don't appear on your characters until you are maximum level either so they won't be available for most of your first playthrough. There are also a few of the 10% ones that the effect is so good that they are also among the best these are really rare also. Nest Masters' climb up and climb down ladder over and over Power Scouts' see an enemy then not see an enemy over and over) many of these are good too. There are also a few that have activation conditions that are glitchy and can be attempted to activate again and again in rapid succession (i.e. the "Ultimates") these are the good ones. Humanitarian), so be careful on who to use it on and when.Ī very few of the strongest Potentials are always active (i.e. Note that this applies for both the good potentials (ex. Alicia's "Maternal" activate while on solo scouting runs Marina's "My Way" activate in the middle of a crowd). It also gives your potentials the chance to randomly activate even if the conditions haven't been met (i.e. The Awaken Potential order increases the rate at which potentials activate. ![]() In those cases the Potential activates 10% of the time when you meet those conditions. Even the ones with activation conditions or ground requirements. However, regardless of any Potential differences, even from the absolute best to worst, all the characters are 95% the same and can be treated and used like grunts.Īlmost all Potentials activate only 10% of the time. ![]() Potentials are not a big deal the main reason is that they are one of the few things that make each character different. Most units have up to four Personal Potentials and up to four Battle Potentials. Potentials are buff and debuff effects associated with units in Valkyria Chronicles, being conceptualized as abilities reflecting the fighting skills and personalities of the members of Squad 7.
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